I wanted the way you leveled up your character to be different than that of most RPG games where you get a set stat every level depending on your class and that was it. I wanted some customization and I want players to be able to experiment with stats to fit their play style and see what works best. So I decided that the way the leveling system will work is that each class will still have a set way their base stats are raised, however, there is a shop in the main town that will allow you to use 'Orchalium' (an item now that is on occasion dropped by certain enemies) to level up max health, attack, defense, magic attack, magic defense, mana, or luck. This way, you can choose your class at the beginning, and as the game progresses boos certain attributes about your class that you like depending on your play style.
~ Saul